For the most part Horrors are still nasty buggers who cause a ton of ablative wounds. They no longer restore Pinks on a Battleshock of 1 either, but dead Pinks and Blues do not count as slain, so you don’t have to worry about Battleshock (but you also can’t bring them back with Rally). In short, you now must remove Pink Horrors first if possible, and if that’s not possible, remove blue Horrors. Since their inception Games Workshop has struggled to handle how exactly the unit’s splitting should “work”. The other major change, source of a lot of salt is that Pink Horrors changed yet again. For the most part this isn’t a negative, as coalitions mostly work the same in every way aside from some unit limitations (2 in 4 from Slaves to Darkness, 1 in 4 from Beasts of Chaos) and Beasts of Chaos can now gain the Tzeentch keyword, which actually makes certain picks more viable.
![empire earth 3 units empire earth 3 units](https://media.moddb.com/images/downloads/1/10/9252/dune_patrol,_hover_tank,_zeus_.jpg)
This was rather confusing to newcomers as it meant a whole slew of units that were not in the book were valid for play.
![empire earth 3 units empire earth 3 units](https://gamewatcher-images.s3.amazonaws.com/image/file/7/18/64027/00000485.jpg)
Previously, any unit with the Tzeentch keyword (whether it came with it or you gave it to them through a Mark of Chaos) was considered part of the army. They work as “soft allies”, as they’re not as restricted as normal Allies and can receive enhancements but don’t count toward your required Battleline. Coalitions were a new game-wide rule that most affected Cities of Sigmar and the 4 “mono-god” Chaos armies. Two major changes came with the launch of 3rd edition: Coalitions and Pink Horrors. They’re not always very accessible however, so if you have the patience to learn how the army works, then we can help you learn the foundations of a good Tzeentch player. It’s a very high performing army and almost every major tournament will have a Tzeentch army (or a few!) in the top 8. Since then it’s oscilated among the top slots but never really left. Tzeentch has been a top army pretty much since it’s formation with a 1st edition Battletome.
![empire earth 3 units empire earth 3 units](http://www.hardcoregaming101.net/wp-content/uploads/2019/07/Empire-Earth-1-AOC-6.png)
If you like lots of magic and misdirection then Tzeentch is the army for you. Best kept at range from their opponent, they are rather delicate but pack tons of tricks to mess with your opponent’s head to help you win games. Although Lumineth and Seraphon can give them a run for their money, they’re still one of the best Wizard heavy armies in the game. Disciples of Tzeentch are the OG Casting army for Age of Sigmar and have managed to more or less hold that title since then.